Slider Revolution Responsive WordPress Plugin By ThemePunch

Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.7 Nulled + v6.7.58 Nulled + Addons + Template

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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.7 Nulled + v6.7.58 Nulled + Addons + Templates.
v7.1.7 (21st August 2026)
New Features

  • Page FX — Slider Revolution effects on ordinary WordPress blocks, with no module on the page: switch an effect on from the block’s toolbar, or place its own block. Settings open in a workbench that browses presets on the left and tunes them on the right, with a Preview button that shows the page without saving it first
  • Page FX · Pan & Zoom: the Ken Burns move on any image or Cover block. The same eight moves the editor offers — Zoom In, Zoom Out, Pan, Zoom & Pan, Corner Push, Breathe, Sweep and Tilt Drift — with Direction, Corner, Strength, Easing, Duration and Repeat. It starts when the image scrolls into view and pauses when it leaves
  • Page FX · Scroll Animation: any block plays a Slider Revolution layer animation as it scrolls in — twenty-nine curated animations, including text animations that split a heading into its lines, words or characters. It can follow the reader’s scroll and wind back again, animate out as the block leaves, stagger the children of a group or columns, and be held back on phones
  • Page FX · Cursor Motion: a block answers the pointer — lean toward it, pop, tilt or shy away — the same motions the layer panel offers
  • Twelve slide background filters now run on the core transitions as well as the Transition Pack’s, grouped by what they do: Grain, Dither, Vignette, Chromatic, Posterize, Halftone, Pixelate, Glitches, Glitch & Noise, Motion Blur, Film and Bokeh. The new Motion Blur smears along the direction the transition travels, and Grain gained an Exposure control
  • Filters have their own tab in the slide background browser, next to Transition and Pan & Zoom, with a live preview and a Strength control — and a filter stays on when a different transition is picked
  • Every filter carries its own timing inside the transition — Shape, Start, End and Fade, editable per slide — so it builds up and resolves instead of running flat from beginning to end
  • Preset browsers instead of dropdowns, across the editor: SunBeam, Hover Morph, Particles, Particle Wave, Custom Shapes and the layer Interaction panel now show a grid of tiles. Each tile carries a real render of that preset and plays it live on hover, and presets can be saved, renamed, overwritten in place and deleted on the tile itself
  • Presets are grouped by what they are rather than listed by name: Particles and Particle Wave in four sections each, Hover Morph in three (Liquid Mask, Image Effects, Silhouette & Text), Custom Shapes in six families
  • The layer Interaction panel is rebuilt: Cursor Icon is a twelve-cell grid where hovering a cell shows the real system pointer, and Cursor Motion is a tile browser whose tiles run the effect itself as you hover them
  • SunBeam Add-On: thirteen factory presets instead of three — Golden Hour, Spectral, Haze, Anamorphic, Star Filter, Shafts, Cathedral, Forest, Dust Motes and Ember join the original three — with the controls to match: Tint and Chroma for coloured beams, Threshold and Softness for what the light picks up, and Flare for anamorphic streaks and star filters at any angle
  • SunBeam Add-On: a new Atmosphere section — Dust, Blinds or Canopy as the medium the light travels through, with volumetric Shafts, Detail, Contrast and Speed — plus a Rays Only mode that paints just the light and leaves the layer sharp
  • Particles Add-On: nine new presets — Snowfall, Falling Blossom, Party Poppers, Firelight, Desert Drift, Orbit Field, Radar, Magnetic Field and Neural Crawl — bringing six shapes into use that shipped with the add-on but no preset had ever picked, and answering the cursor by pulling the field toward it or reaching out along it. Six older presets renamed to say what they do
  • Applying an animation preset to a 3D object no longer throws away where you put it: position, rotation and size are kept and the preset animates towards them. A switch above the Apply button turns that off when the preset’s own resting place is what you want
  • DepthForge Add-On: many more ways for a 3D object to arrive and leave — Punch, Blast, Overshoot, Arc, Vortex and Fold, with the Out tab mirroring In — plus ten One Shot moves played once on top of whatever the object already does: Hop, Flip, Pop, Shake, Tada, Stomp, Levitate, Swoosh, Orbit and Boomerang
  • 3D animation presets show a render of the move itself on their tiles, and a 3D layer is only offered the animation categories it can actually use
  • Forty-two Custom Shape presets instead of nine, in six families, on tiles that draw the real shape rather than a picture of it — replacing both the preset dropdown and the list of shape types beside it
  • New Custom Shapes: Slant, Ring, Arrow, Speech Bubble and Heart, plus Arch, Notch, Steps, Skyline, Diamond, Hexagon, Sparkle, Burst and dividers that hug the left or right edge — shapes the generator could always draw but nothing offered
  • New Repeat control draws the same shape again, nested inward: concentric rings from an Oval, nested frames from a Rectangle, a contour map from a Blob. Five more Shape Animations run on any shape — Spin, Sway, Pulse, Orbit and Cascade — and Morph now reshapes fourteen of the twenty shape types instead of eight
  • The timeline has an end-of-slide marker that is also the door into the Out animation
  • The Content Flow Container has a Reset button that puts widths, heights and device switches back to what a new module starts with
Changes
  • Every Page FX surface now carries the same name and mark: “Page FX · Filmstrip” in the block inserter, the Page FX sticker on the block itself, and one click from that sticker to the settings — or to the list, where a block can run more than one effect
  • Post Processing left the Transition Pack’s own Filters tab: it is one selector now, in the same place whichever transition engine a slide uses
  • The slide background transition family “Filter” (Flash, Grayscale, Sepia) is now called “Color” — all three are colour treatments, and the word belonged to the filter set
  • The Breakpoints panel now explains itself, and its fields accept the whole sensible range (320 to 3840) instead of five narrow windows that blocked real setups — a 1920 monitor could not be put in the Desktop tier, nor a mobile breakpoint lined up with Elementor’s 767. The widest size is labelled Wide Screen Design Width, since it only sets the editor canvas
  • Opening a colour picker is no longer treated as an edit: it used to write the value straight back and run every live colour update on the way in, more than thirty times for a single open
  • The Page FX editor takes its colours, type sizes and radii from the Slider Revolution editor, so it follows the light and dark themes with everything else. Its top bar was tidied, the breakpoint being edited is named on a strip above the page, and preview-only aids are kept apart from the settings that actually save
  • Hover Morph Add-On: the Liquid Mask presets now share one palette for the colour behind the cell — ink or bone, the two tones most of them already used. That colour only shows where no second image is picked. Layers you have already built are untouched
  • The Custom Shape builder moved from the Style tab to the Layer tab, above Position & Size, where every other layer type keeps its content. Only Fill, Stroke and Stroke Size stay in Style, the way an SVG layer splits
  • Shape Animation only shows the settings that reach the chosen animation: Drift never read Amount, and a full Spin has no arc for it to scale
  • All eight translations completed — 280 strings that had never been translated, the whole Page FX interface among them. Removed revslider-en_US.mo, whose every entry translated English into itself
  • The Slider Revolution block in the WordPress editor speaks the same language as the Page FX cards beside it: Select Module and Edit Module wear the effect cards’ buttons, the menus sit flush with the module preview below them, and the four buttons in its sidebar answer the pointer in Slider Revolution’s blue. Its sidebar fields stand at the editor’s own height instead of WordPress’s taller boxes, and switches, focus rings and device icons carry the Slider Revolution blue rather than the WordPress admin blue
  • A block’s Page FX menu marks a running effect with a tint and a tick, and no longer with a purple edge down the left as well — on a block with several effects switched on, that edge turned the list into one striped block instead of four separate answers
Bug Fixes
  • Fixed custom responsive breakpoints being ignored on live pages: the front end was still reading them from where Slider Revolution 6 kept them, so anything typed into Global Settings only ever moved the editor stage. Sites left on the default breakpoints are unaffected, and a site that would rather keep the previous widths can pin them with the new revslider_front_breakpoints filter
  • Fixed the Global Settings never opening again once a breakpoint field had been left empty. Emptying a field now puts its default back, and settings already damaged this way repair themselves the next time the Global Settings are opened
  • Fixed the Content Flow alignment doing nothing at all: arrows, bullets, tabs, thumbnails, the scrubber and the progress bar sat on the full stage whichever option was picked. A module whose content is narrower than its stage now gets its navigation on the content edge
  • Fixed the Content Flow width and height fields accepting an empty value, which came back as a module at default size — on every slider on the page. Modules already saved without a usable size repair themselves the next time they load
  • Fixed WebGL effects and slide background transitions dropping out on pages with several modules: preloaded slides were claiming a graphics context each and never giving it back, so whatever loaded first used up the page budget. A WebGL effect that loses its context now rebuilds itself the next time its slide is shown instead of staying blank for good
  • WebGL effects no longer leave graphics memory behind each time they are rebuilt. Changing a setting or hovering through a preset browser handed back only part of what the effect had claimed, so a long editing session slowly filled the graphics card and the editor grew sluggish. The stream of graphics errors that came with it is gone too
  • Fixed The Cluster and Particle Wave effects disappearing after stepping through the slides of a module and coming back, and The Cluster’s Magnetic presets showing their source image over the grains on a second visit. The Cluster now runs on the shared render loop, so it pauses properly when its module is off screen
  • Particle Wave Add-On: fixed the presets that pair visible particles with a strong blur — Poison, Cells and Starry Night — rendering in Safari as flickering square tiles instead of an even depth of field
  • Fixed the Bokeh depth of field blurring by the wrong amount after a module or the browser window was resized
  • Fixed the slide background standing still while its timeline kept running: every rebuild of the scene added another Pan & Zoom chain on the same layer, and once a spent chain rendered last it pinned the image
  • Fixed the timeline sitting at IDLE while an animation was in fact running, and only the Play button ever moving the playhead. Every real run drives the timeline now, and a seek ends it
  • Fixed the Coverage control of the Pan & Zoom presets doing nothing: “Half” now finishes the move by the middle of the slide and holds it there. Its labels reach the translations too
  • Fixed a gradient colour field changing its own gradient as soon as it was edited, and a gradient swatch turning into a stock blue gradient the moment its picker was opened — the preview was writing its own ramp and palette onto the stored colour
  • Fixed the colour palette opening behind the Bulk Style Editor, out of sight and out of reach
  • Fixed dropdowns coming up empty when they were left on their default value: saving strips values that match the default, and the dropdown had nothing left to fall back on. It now shows what a newly created layer would show
  • Fixed the animation preset tabs coming up short the first time they were opened: presets contributed by an add-on only appeared after switching away and back again
  • Fixed the layer animation “Smash” (Center) leaving the layer permanently tilted — its closing keyframe never brought the X rotation home
  • Fixed applying an animation preset to a 3D object resizing it, throwing away the framing a camera or light preset should keep, and stopping every other layer on the slide — the 3D world the camera lives on among them — from animating at all
  • Fixed the editor panels throwing when the In scene was left with the Slide Background layer selected, and the “back to In” tab staying on offer for seconds after it had done its job
  • Fixed a selected Slider Revolution block showing the editor’s selection frame around its preview only: the block’s own title row and preview were painting over the top and the sides of it
  • Fixed the Shape Animation Speed and Amount fields showing red on a custom shape that had no animation yet, and the Custom Shape panel leaving a block of empty space below the colours on shapes that use none of the lower settings
  • Page FX effects that take over the same image now know about each other, instead of leaving one of them silently doing nothing on the front end. A Filmstrip takes the pictures over as it swallows them and names what it switched off — one undo puts it back — while Pan & Zoom and Hover Morph, which never really clashed, can now run on the same image
  • Fixed a Page FX effect losing its settings panel once another effect had claimed the block, leaving no way to switch it off short of removing the other effect first
  • Fixed the Scroll Animation Page Effect flickering while the page is scrolled, and one set to play every time replaying over and over once the block had been scrolled past. Both came from measuring the block by the size its own animation was drawing it at; it now goes by where the block sits on the page
  • Fixed Page FX showing the last saved page in the WordPress preview instead of the one being previewed
  • Fixed the Page FX colour picker’s Opacity and Angle boxes standing taller than the hex field beside them, the Angle box pushing its label onto a second line, and the gradient row wrapping instead of keeping “remove stop” and the angle on one line
  • Hover Morph Add-On: fixed the Slide Background effect staying on screen after its switch was turned off — until now it only went away after the editor was reloaded
  • Fixed a fixed font weight being loaded on top of the variable font a theme had already provided, which shut down weight animation across the whole page — a menu that thickens to bold on hover simply stayed put. Italic is now asked for as italic, which also fixes a family needed in italic alone arriving upright
  • Fixed the layer settings tab reading “Attibutes”, and “Layer” reading “Importar Slider” in Brazilian Portuguese
  • Fixed upload path for addons images and videos
  • Fixed download_url in loadbalancer fail with ‘Invalid destination path’ for symlinked upload directories
  • Fixed Page FX settings dialog layout issues at smaller screen sizes
  • Removed Morph from available Shape Animations for Shape Types that do not support morphing
  • Fixed the Drift shape animation sliding out of its layer on the front end and after any editor reload: the wave crept a full box width past the right-hand edge before snapping back. Drift draws the wave twice so the second copy can slide seamlessly into the first, and the spare copy is now kept inside the shape’s own drawing rather than by clipping the layer, which the layer’s Overflow setting undid on every rebuild. Shapes already built repair themselves the next time they load
  • Fixed the Custom Shape browser marking the shape that was applied last instead of the one on the selected layer — a Star could sit under a highlighted Triangle, and selecting another layer never moved the mark. The marked tile now follows the layer, and a shape tuned past anything the catalogue describes shows no tile marked at all. It is read when a layer is selected, and held while that layer’s settings are being changed, so tuning a shape never takes the mark away mid-edit
  • Fixed settings whose range holds fractional values, such as Bubble Morph’s Pulse, showing a slider that could not be dragged
  • Fixed a setting’s slider handle staying on the previous layer’s value after selecting another layer

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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.6 Nulled + v6.7.58 Nulled + Addons + Templates
= 7.1.6 = August 7, 2026

25 Bugfixes 3 Changes 7 New Feature
New Features
  • Slide background transitions are now a browser: tiles grouped by effect family that play on hover, and a hub for direction, options, fill and easing before applying
  • Every slide background transition has an Easing selector
  • Fill (Normal / Dark / Light / Blank) is its own control instead of a separate preset per colour
  • Cube, Stage Turn, Toss and Flip take a Direction, Zoom and Tilt
  • Transition Pack: the Cut / Reveal transitions are their own family, with Style, Pattern, Direction and Intensity
  • Ensured the Block Editor detects changes when editing and saving Page Effects settings
  • Every tile in the transition and animation browser now shows its own artwork, loaded as you scroll

Bugfixes​

  • Fixed an issue causing default data to be lost when saving slide AddOn settings
  • Fixed grid alignment in the Image Editor
  • Fixed an issue causing newly added keyframes to have undefined aliases
  • Fixed alignment issues with YouTube and Vimeo players
  • The “Remove Frame” button no longer appears for keyframes that cannot be removed
  • Fixed a freeze of up to 40 seconds before the first background transition on Firefox and Windows
  • Fixed the slide background disappearing in the editor after applying a transition without an effect (“None”)
  • Fixed the Switch and Distort background transitions failing to run
  • Fixed a black flash on fades through a hold colour, the layer order of Double Parallax, a crash in the filter transitions, and the first transition after a page load being cut short
  • Ken Burns keeps running when navigating back to a slide it already played on
  • Panorama slide backgrounds run through background transitions again
  • The bundled Google Fonts list is loaded once per request instead of up to four times
  • Hardening: prepared statements for database maintenance, UTC-pinned date calculations, and an explicit charset on new tables
  • Fixed an icon or text layer losing its Y position when resized on the stage
  • Fixed an issue causing incorrect auto-animation direction in two-slide modules
  • Image layers with an effect on the second or a later slide were drawn at the image’s own size instead of the layer’s size
  • Pan & Zoom no longer jumps back once a slide transition has finished
  • Split transitions with a fixed direction started at the wrong corner: “From Top Left” swept up from the bottom
  • The transition browser showed “Applied” on a slide that had nothing applied yet
  • Migration from version 6 now makes duplicated layer ID and Wrapper ID attributes unique
  • A slide’s “Hide on Mobile” setting had no effect; it now skips that slide on mobile
  • 3D Parallax: the “Tween Speed” field was labelled in milliseconds but used as seconds, which made the effect look dead. It is in seconds now, and older values are still read correctly
  • “Disable Module on Mobile” left an empty, height-reserving box on mobile instead of removing the module. Cached pages have the leftover box removed too
  • Modules could stay blank for up to five seconds before appearing, most visibly when opening a modal: a fast connection behind a slow server was misjudged as 2G, which stretched the wait for fonts
  • A font that never loads is now reported in the browser console

Changes​

  • Background transitions are named after what they do, and variants that were really settings became controls: 51 tiles are now 40, with every previous variant still reachable
  • Presets holding several effects were split (Switch / Toss / Corners, Noise / Shatter, Cross Fade / Shockwave), and presets that were one effect under different names now share a tile
  • Zoom and Tilt on the 3D transitions are strength steps (Subtle / Medium / Strong) instead of on / off, and Zoom pulls further away. Zoom is shown as unavailable while a Tilt is set

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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.5 Nulled + v6.7.58 Nulled + Addons + Template
= 7.1.5
July 25, 2026
15 Bugfixes 26 New Features 8 Changes
New Features
  • New Effects part in the animation timeline: add GPU effects to any layer and keyframe them like any other animation, each effect on its own timeline, Vignette, Film Grain, Glitch, Grain, Chromatic Aberration, Halftone, Duotone, Gradient Map, Posterize, Pixelate and Dither (Stylize), Defocus (Blur) and Motion Trail (Motion). Several effects on the same layer share a single WebGL context instead of one each
  • New Performance Observer: it measures the actual framerate, and if it drops below ~46fps for a sustained period the most expensive effects, Blur, Liquid Glass, Background Transitions, Distortion, Filmstrip carousel blur, are automatically simplified step by step instead of dropping frames. The chosen level stays stable for the current slide and starts fresh at full quality on the next one. In our tests a carousel with ~100 blurs went from 16 to over 30fps with minimal visual trade-off and significantly less GPU and CPU load (disable with SR7.perf.off = true)
  • Transition Pack: new Reveal Effect for image and video layers, pick a transition that plays as the layer animates in (Animation Mode timeline, IN scene). It rides the layer’s own in-animation duration; Ease is selectable
  • Transition Pack: new Advanced Hover Effect for layers, transition-pack effects play on mouseenter (Interaction panel)
  • Layer Reveal effects from the core catalog: Double Parallax, the Zoom / Rotation / Slide / Cross Fade / Noise / Dream / Pull split tiles, and the 3D cubes (Columns / Rows / Boxes / Rain) can now reveal image and video layers
  • Reveal Effects have a Columns / Rows control to adjust the tile and piece count
  • Distortion: new visual Effect picker, an icon grid replaces the Effect dropdown (Displacement Map / Liquid Fluid / Cursor Zoom / Cursor Pixelate / Cursor Ripple / Sticky Image)
  • Particles Add-On: new Soft Glow / Bokeh rendering, particles can be soft-edged glowing orbs with an optional bright core, plus Additive and Screen blend modes so overlapping lights bloom instead of stacking flat
  • Particles Add-On: new Lifecycle animation, each particle is born small, grows as it fades in, keeps growing as it fades out and respawns elsewhere, with per-particle timing so the field never pulses in sync
  • Particles Add-On: new Depth Parallax hover mode, larger (nearer) particles shift more with the pointer for a layered 3D feel, plus a Spin control that rotates shape particles as they move
  • Particles Add-On: ten new ready-made presets, Bokeh Dream, Bokeh Rise, Bokeh Gold, Bokeh Aurora, Fireflies, Embers, Dust, Fog, Confetti and Falling Petals
  • Carousel: Auto Rotate Direction setting (Right to Left / Left to Right) — reverse autorotate motion and progression order, with matching arrow / bullet / tab navigation
  • Before/After: Divider Angle (0–90°) — continuous control from vertical (0°) through diagonal to horizontal (90°); legacy Horizontal/Vertical settings migrate automatically
  • Before/After: Handle Position (%) — place the drag button anywhere along the divider
  • Before/After: Follow Drag toggle — optionally keep the handle locked to Handle Position instead of tracking the pointer on the cross-axis
  • Paintbrush Add-On: new Effect mode selector — keep the classic Brush Reveal, or pick Curl Trail, a springy tapering cursor stroke with its own tip / tail colors, width, length, spring, glow and fade
  • The Cluster Add-On: new Resonance behavior — particles settle on a volumetric nodal field (cymatic volume) or a flat Chladni Plate instead of only following gravity, with Morph, Wavelength, Mode N/M/L, Amp, Damping, Drive, Opacity and Strike Decay
  • The Cluster Add-On: Resonance interaction — Mouse Drive (Amplitude / Strike / Local + Strike), Scroll Drive (Wavelength / Morph / Both), Strike button, optional Keep Gravity, and camera Motions (Still, Cinema Orbit, Hero Drift, Slow Tumble, Turntable, Vertigo Tilt)
  • The Cluster Add-On: five new factory presets — Resonance Sphere, Resonance Fold, Chladni Plate, Resonance Tumble and Resonance Vertigo — plus Soft Sphere, Dense Fold, Plate 3×2 and Plate 5×4 pattern shortcuts
  • The Cluster Add-On: new Magnetic behavior — turn a photo into an iron-filings grain cloud that springs back to the image; the cursor acts as a dipole magnet so grains stream along classic field-line arcs, then settle home again (Magnet, Rest, Strength, Threshold, Fill; sample image or layer background)
  • The Cluster Add-On: Magnetic photo fill — cover-fit bake with bilinear color sampling, saturation-safe Normal blending, and denser grains at rest that refine while streaming so the picture stays readable and the filings stay sharp
  • The Cluster Add-On: two Magnetic factory presets — Magnetic Photo and Magnetic Soft
  • The Cluster Add-On: 3D depth (Size Attenuation + Depth Fade), Interaction Orbit camera, Soft Disc particle style, Constraint behavior with neighbor distance bonds, softer mouse Gravity (Radius / Falloff / Attract-Repel-PushPull), and Particle-Love inspired presets (Constraint, Ice Bubbles, Hyper Mix, The Spirit, Love Low/Medium/High); Spirit/Streak overhaul — curl-driven fibrous filaments, Normal+depth volume, dense inGlobe presets
  • Panorama Add-On: Start X / Start Y — set the initial look direction in degrees (0–360° / −85…85°) before autoplay or drag; missing values default to 0 on existing modules
  • Panorama Add-On: Attach to Panorama — pin layers to a look direction (Look X / Look Y) so they travel with the sphere as hotspots, with hide-when-off-screen and “Use Current View”
  • New Animation Presets (Essentials): layer In / Out / Additional animations are now a live, preview-driven browser — hover any preset to watch it play in place, then open a hub to set its variant, easing and duration. Adds Curved Motion path presets (arc, swoop, whip, drift, hook, lob) and one-click WebGL Looks (Vignette, Film, Grain, Glitch, Noir, Vintage, Duotone, Chromatic, Halftone, Posterize, Pixelate, Dreamy) that render a live preview of the effect right in the grid, with Lifetime and Strength controls

Bugfixes​

  • Video layers now keep playing through background transitions instead of freezing on a still frame.
  • Several split background transitions that misbehaved on the previous engine — the Split Cut and Noise effects — now render correctly and stay smooth at full resolution.
  • Paintbrush slide backgrounds keep their real painted look through slide transitions and their strokes fade out naturally as the slide leaves; a 1-frame flash of a previously visited paintbrush slide at transition start is also gone.
  • Carousel Ken Burns now eases the pan and zoom back to its start when focus leaves a slide, instead of snapping.
  • Carousel / CarouselX Accordion: fixed a 1-frame flash where the previously focused panel jumped to the wrong position while rotating — the raw track position is no longer written to the DOM before layout effects are applied.
  • HTML5 slide-background and cover videos: the module now waits until the video has playable frames (up to 6 seconds) before starting the layer animations, so a hero no longer runs its intro ahead of a still-buffering video.
  • Filmstrip: WebP cards no longer pop in abruptly (preloaded media is reused and cards fade in when ready), and marquee tiles fade in only while they are on screen.
  • Before/After: the divider drag no longer loses to the slider swipe, and default “before” content is now clipped correctly inside the split (requires Before/After Add-On 7.1.2+).
  • Editor: add-ons that animate on the shared ticker (such as Particles) now play on the editor stage and update live as you change their settings.
  • Editor: importing a layer that was relative inside a group or column now switches it to absolute only when it lands on the slide root.
  • Editor: the layer 3D-rotation gizmo no longer leaves duplicate helper rings around other layers.
  • Editor: fixed a crash after an undo left empty entries in a slide’s actions — layers could stay in the panel without drawing on stage, and new layers could not be added.
  • Editor: Shift+Add Slide(s) from the media library now refreshes the slide list and selects the first new slide immediately (no save/reload needed).
  • Add-Ons library: the “Page FX” tag now always uses its solid pink (action) style.
  • Editor: advanced (Transition Pack) background-transition previews now show the correct images and replay cleanly in the presets browser.

Changes​

  • Slide background transitions now render on the GPU: the whole background transition system, fades, motion, the filter transitions, the split and grid effects, and the 3D family (Cube, Stage Turn, Flip, Dynamic Toss), moved from the old canvas engine to WebGL. They stay smooth at full size, and both slides’ layers now animate over the changing background
  • The “3D Effects” split transitions now render as real rotating bars instead of a flat approximation
  • Motion Blur now renders natively on the GPU
  • Pan Zoom: independent anchor point, and a rotated layer is covered properly instead of showing its edges
  • WebGL contexts are now released again for out-of-view modules and inactive slides, so a page with many modules uses far fewer of them
  • three.js now ships as its own file and is only downloaded when a module actually needs 3D, a page without 3D effects no longer loads ~780KB of it
  • Distortion: cleaner background edges (mirror texture wrap) removes the border artifacts, so the “BG Scale” zoom setting is no longer needed and was removed, this also ends the size “jump” between slides using different effects
  • Filmstrip slide backgrounds now ride slide transitions, the belt keeps scrolling through the out-animation
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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.4 Nulled + v6.7.58 Nulled + Addons + Templates
= New Features
  • Ctrl + Space keyboard shortcut: preview the current slide in a new tab (same as the Slides list preview button)
  • Favorite modules from the dashboard and Select Module modal — starred modules are saved across reloads, shown at the top of the list by default, and can be filtered via Filter → Favorites
  • Module Position: choose Sticky None, Top (menu overlay), or Bottom (info / add-to-cart style bar) — overflow at the sticky edge can be set to Visible or Hidden; optional Reserve Space keeps page content from sitting under the sticky module
  • Drag and drop image, video (MP4), and — when DepthForge is installed — GLB 3D model files from the desktop onto the editor stage to upload them to the WordPress Media Library and add the matching layer type
  • Layer 3D rotation gizmo: toolbar toggle enters rotation mode on the selected layer and adds Reset / X / Y / Z controls — drag an axis ring on stage or drag up/down on the toolbar labels to rotate; drag inside the layer for free rotation; toggle again to exit (writes to Extra Style transforms)
  • Add-Ons library filter: Enabled in Module shows only add-ons turned on for the current module (editor only); filter options trimmed to All States, Enabled in Module, Global Addons, and Need Attention
  • Right-click context menu on the layers list — same layer actions as the stage context menu (edit, copy, paste, duplicate, delete, show/hide, lock/unlock)
  • Page Effects recorder: Preview Live opens the current (unsaved) effect in a new tab without writing to post meta
  • Chalk Line: draw each segment over or behind the rest of the page content, show or hide the tracking (ghost) path while live editing, and stroke widths up to 500px
  • DepthForge: Shift-click to multi-select 3D objects and move, rotate or scale them together around a shared centre — Duplicate and “Put in Center” apply to the whole selection
  • DepthForge: texture “Auto Fit to Area” toggle — on by default for artwork authored to the print area, off to reveal manual Transform / Repeat / Offset / Rotation placement
  • WooCommerce: dedicated Add to Cart layer action (AJAX, optional quantity) when WooCommerce is active — uses the current stream product
  • Simple Link actions: Meta picker for URL-safe dynamic tags (e.g. {{link}}, {{wc_add_to_cart}}, {{home_url}})
  • Quick Edit: text layers show a compact font summary under the textarea (family · weight · size · device) as a reference for Bulk Style Editor

Bugfixes​

  • Custom CSS/JS edits in the module scripts editor now correctly mark the module as unsaved
  • Fixed CodeMirror cursor and selection misalignment when re-opening Custom CSS/JS and other code editors after the panel was hidden
  • Context menu paste label now shows the correct property name (e.g. “Paste Parallax” instead of “Paste Layers”) when copying partial layer properties
  • Fixed properties sidebar inputs not being focusable again after tabbing to the layers list search field
  • Fixed Gutenberg block dropdown menus misaligned in the Site Editor (zoomed / iframed canvas)
  • Made Gutenberg block flyout menus environment-proof (fixed portal + inline styles, no WP Popover dependency)
  • Hardened Gutenberg block chrome with inline layout styles so missing editor CSS cannot collapse header buttons or stretch menus
  • Removed overlapping parent-folder subtitles from the Move to Folder dropdown
  • Fixed slide Publish/Unpublish button layout breaking after toggle in the module list
  • Removed leftover Optimize action from slide menus in the overview (was dropped from modules in Oct 2025 but left on slides)
  • Fixed a white block editor screen with Jetpack active — the defer-exclusion filter no longer scans or rewrites inline scripts (e.g. the editor settings JSON), only real script file URLs
  • Fixed WooCommerce Add to Cart from product modules — empty {{wc_add_to_cart_button}} in stream data, missing AJAX classes, and same-page ?add-to-cart= links being treated as in-page scroll
  • Quick Edit: Meta/Icon inserts into text layers now save correctly (programmatic inserts fire the input event so the save queue gets the updated text)
  • Quick Edit: replacing a selected Meta token via the Meta picker now persists; text fields keep literal <br> (Enter inserts <br/>), matching the full editor
  • Quick Edit: Cmd/Ctrl+S blurs the active field and runs Quick Edit save (no longer triggers the full editor save)
  • Quick Edit: bulk font family/weight changes now persist settings.fonts so the frontend loads the new Google/custom fonts
  • Frontend: {{home_url}} and {{current_page_link}} basic metas now resolve on the published page — in layer text, inline links, and action URLs (previously only worked in the editor preview)
  • Full Height Offset (Decrease Module Height): remeasure and update module height when offset containers (e.g. theme headers) change size after line-wrap or font load, not only on window resize
  • Addons library: after Check for Updates, addon preview videos/banners load again without requiring a full page reload
  • Add-On install now reports the real reason it failed — a download, permission, extraction or license error is shown instead of a generic “Addon could not be activated”, and a failed download no longer tries to activate the add-on
  • Timeline (experimental): Shift+click multi-select layers; drag a frame to move matching frames on all selected layers together (stops at colliding frames)
  • DepthForge: 3D object rotation and scale edited on one device no longer leak to all other devices — they are stored per device like position and the camera, and existing modules repair themselves on the next capture
  • DepthForge: the 3D world re-renders when switching device or resizing the stage, instead of only after toggling Animation/Editing mode
  • DepthForge: fixed the editor view jumping away from the saved framing on the first orbit
  • DepthForge: fixed the 3D World group background painting over the Slide Background and any 2D layer placed behind the world
  • Featured Slider: fixed a meta box crash in the Site Editor (undefined post meta on templates)
  • Filmstrip: full width Filmstrip no longer leaves a gap on the right — the live strip now expands across the theme’s alignfull break-out margins instead of staying pinned to the content width

Changes​

  • Page Effects device switcher restyled like Quick Edit — icon buttons centred in the recorder top bar
  • WooCommerce {{wc_add_to_cart_button}} now always builds proper loop-style markup with ajax_add_to_cart and enqueues WooCommerce cart scripts
  • DepthForge: “Put in Center” now moves a 3D object to the centre of the camera’s view and keeps its rotation and scale, instead of resetting it to the scene origin
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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.3 Nulled + v6.7.58 Nulled + addons + Templates
= New Features
  • Drop-in product branding for GLB objects — the printable label area is detected automatically (by material name) and your artwork fits the print area correctly, with per-material recolor slots for the rest of the object
  • 14 new one-click PBR material presets — grass, soil, marble, concrete, fabrics, ice, brushed metal and more — with the full surface look (roughness, displacement, glass/ice settings) baked in
  • Studio-grade renders: the built-in studio environment is now true HDR — chrome and metals pick up hot softbox highlights like a real product shoot
  • Crystal-clear glass: transparent materials now refract the studio around them, and new Ice controls (volume tint, dispersion) create deep frosted-glass looks
  • New “Unlit Glow” material engine — colors glow exactly as picked, no white clipping with Bloom
  • Soft real-time floor reflections that stay sharp at the contact point, plus auto-fitted crisp shadows and a punchy “Dramatic” lighting look
  • Reorganized, simplified panels: everything light-related now lives in one “Light & Mood” section — from empty scene to premium look in fewer clicks
  • Add a module to the Slider Revolution block without leaving the page — import a template as a new per-page module, or pick an existing module, straight from quick dropdowns on the block
  • New “Quick Edit” option on the block — swap text, images, videos and slide backgrounds directly in place without opening the full editor, with a slide and layer list to reach every editable element

Bugfixes​

  • DepthForge: fixed 3D object displacement not showing on the published front-end
  • DepthForge: fixed see-through gaps along the edges of displaced Box / Rounded Box objects
  • Fixed fullwidth carousel modules being clipped to their container width
  • Removed duplicated Space Above / Space Below inputs in the Carousel Settings panel
  • Fixed a front-end WebGL crash (“fsQuad.render is not a function”) when a Bloom scene builds before three.js finished loading
  • Fixed issues related to WooCommerce metadata retrieval
  • Fixed product price filtering in WooCommerce stream-based modules
  • Fixed icon alignment for the Slider Revolution module in Avada Builder
  • Fixed Lottie animations occasionally failing to load when the same Lottie library was requested by more than one layer or add-on at once — every request waiting on the shared script now registers as ready, not just the first

Changes​

  • WebGL framework: Bloom pass now supports tone mapping and exposure (Look / Contrast control for DepthForge scenes with Bloom enabled)
  • DepthForge world and object animations can now be driven by a module’s Scroll Based Timeline
  • DepthForge: layers placed behind the 3D world are now clickable — clicks and taps pass through the world except when over an interactive 3D object
  • DepthForge: GLB objects can now load and save material presets per mesh

-
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Slider Revolution Responsive WordPress Plugin by ThemePunch v7.1.2 Nulled + v6.7.58 Nulled + Addons
---
---
All addons updated and a new addon added for v7

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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.2 Nulled + v6.7.58 Nulled + addons
= Version 7.1.2 (24th June 2026)
Changes

  • Improved stability and loading times on frontend and backend
  • Page Effects: block inserter icons, hover previews and editor buttons harmonized with the Slider Revolution block
  • Reorganized the Hover Style panel into a unified Interaction panel with Cursor Motion and Style & Transform
Bug Fixes

  • Fixed action panel display errors caused by invalid saved action types
  • Restricted deletion of zone row layers
  • Compressed migration AJAX responses to prevent response size limit issues
  • Fixed issues when copying, pasting, or duplicating layers with an ID attribute set
  • Restored a deprecated function to ensure compatibility with the Jupiter theme and WPBakery Builder
  • Readded Missing Timing and Flow panel if SlideBg selected in the animation sidebar
==
ALL Template ( 1GB Pack )
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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.1 Nulled + v6.7.58 Nulled + addons & Template
= 6.7.58 = June 24, 2026
1 Bugfixes
Bugfixes
  • Fixed a broken link to the SR7 upgrade instructions on the Dashboard page
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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.1 Nulled + v6.7.57 Nulled + addons & Template
v7.1.1 = 24th June 2026
New Features
  • Static Slides: optionally show a chosen regular slide's layers as a dimmed reference behind the static slide while editing, to help align global layers (Static Slide Settings)
Changes
  • Added new custom JavaScript examples to the Custom Scripts section of the Editor
  • Admin and editor stylesheets are now minified in the release build for faster editor loading
Bug Fixes
  • Fixed an issue causing unnecessary module reloading on WPBakery-built pages
  • Fixed initial module rendering in the WPBakery Live Builder
  • Prevented the user-select: none style from affecting headings outside the plugin
  • Fixed layer list item alignment in name editing mode
  • RTL: fixed the rotating loading spinner not applying its reversed direction
  • Fixed border width settings not resetting correctly in Hover Style
  • Vimeo videos in cover mode now fill the area for non-16:9 formats by using the video's real aspect ratio
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Slider Revolution Responsive WordPress Plugin By ThemePunch v7.1.0 Nulled + v6.7.57 Nulled + addons & Templates
= 7.1.0 = June 22, 2026

15 New Features 24 Bugfixes 8 Changes
New Features
  • Smart Spacing Guides: equal-spacing detection while dragging layers – gap rulers with pixel labels show when a layer has the same distance to its neighbours or repeats a sibling gap, with optional snapping (configurable in Global Settings)
  • Arrange toolbar for multi-selections: align left / center / right / top / middle / bottom, distribute horizontally or vertically with equal gaps, and one-click Row, Column and Grid layouts
  • Stage Zoom: zoom the editor stage in and out for precise editing, with a zoom hint that can be re-shown on demand
  • Timeline Zoom for fine-grained keyframe editing on long animations
  • Keyboard Shortcuts list: a quick reference of all editor shortcuts
  • Custom Shape Builder: create parametric, generative shape layers (blobs, waves and more) directly in the editor, including a reusable Custom Shape symbol
  • Layer Interactions: new cursor-driven effects for any layer – Magnetic, Attract, Repel, Squeeze and Tilt – that compose with existing animations
  • RTL Support for the backend: the editor, dashboard, popups and panels now mirror correctly on RTL WordPress installs, plus a Use Editor in LTR Mode global setting to keep the default layout while the admin stays RTL
  • Move to Folder: organise modules from the dashboard via a new Move to Folder function
  • Grouped Add-Ons: Slider Revolution add-ons are now grouped behind a single Slider Revolution Add-ons view in the WP plugins list instead of cluttering it – add-ons with pending updates stay visible, and the behavior can be disabled in Global Settings → System
  • Added the ability to import multiple slides at once from other modules
  • Liquid Glass: a frosted backdrop-blur glass effect for layers, with blur and intensity controls (Extra Style)
  • Progressive Blur: gradient (iOS-style) blur that ramps along a direction – as a backdrop overlay or on image content, with direction, max blur, fade and tint controls (Extra Style)
  • Custom Font Upload: upload your own font files (WOFF2, WOFF, TTF, OTF) in Global Settings – Fonts, with automatic weight and style detection and generated font-face CSS, so no manual hosting is needed
  • Image Editor: edit layer and background images right in the editor – crop, rotate, flip, light – colour adjustments, curves, blur and filters, plus saveable presets – the result is stored in the Media Library as a new image and applied to the layer
Bugfixes
  • Improved layer toolbar click reliability: icons no longer swallow clicks, the toolbar stays in place during consecutive actions, and toolbar presses can no longer trigger an unintended layer drag
  • Fixed shape presets, compiler handling and preloading for shape layers
  • RTL: fixed dashboard toolbar spacing and notification badge, the layer list panel, and dropdown arrows overlapping their labels
  • Fixed the Check for Add-On Updates feature when used from the Editor
  • Show “No Title” for page selection options that do not have a title
  • Fixed a JavaScript error in the calendar control when used on the Overview page
  • Fixed carousel videos failing to autoplay on mobile (muted before autoplay)
  • Fixed modals reopening on the wrong slide when the trigger’s target slide is not part of the modal
  • Fixed full-height layers rendering at zero height on slow editor loads (e.g. WebGL effect layers staying blank until a slide swap)
  • Fixed a 500 error when editing pages in Gutenberg, Elementor, Divi, Avada, WPBakery and BeBuilder caused by an asset-timestamp call
  • Fixed the editor occasionally getting stuck on Loading Editor Resources on slow connections
  • Fixed slides occasionally getting stuck while preparing (no drawing or animations) on slow loads with WebGL effects
  • Fixed rapid navigation clicks being dropped when triggered in quick succession
  • Fixed add-ons and effects not re-initializing after Ajax / PJAX page navigation
  • Accessibility: interactive link and button layers are no longer left hidden from screen readers
  • Fixed the dashboard module list loading duplicate entries (and a possible divide-by-zero) on large libraries
  • Added SVG sanitization for media uploaded through Slider Revolution
  • Module registration errors no longer silently stop the remaining modules on a page from loading
  • Fixed a module rendering error caused by Scroll-Based Timeline being enabled for autoplay and multi-slide modules
  • Fixed the incorrect navigation style displayed in the Editor when navigation is enabled for the first time
  • Fixed Cross Site Scripting vulnerability due to unprotected message content
  • Fixed the editor freezing when selecting or adding a layer with the Layers list open
  • Fixed Google Fonts not loading (stylesheet MIME type error) when font caching/download was enabled
  • Unified the add-on framework so add-ons share one registration, update and resource system; fixed add-on stylesheets not loading on the front end or being left out of HTML exports, and prevented some add-ons from loading their assets twice
Changes
  • Dashboard folder listing can now be sorted by Most Recent and by Date
  • Extended preset support for add-ons and made the Position and Size panel aware of add-on driven changes
  • Eliminated unnecessary re-authentication requests in the Select Module modal for builder integrations
  • New Force Swipe over Effects navigation option (Touch settings, off by default): when enabled a horizontal swipe over a WebGL/effect layer changes slides instead of being captured by the effect
  • Module imports now include add-on media – add-on file types such as Lottie (.json) and DepthForge (.glb) are allowed
  • Reworked the add-on framework for better stability and performance when running several add-ons or WebGL effects together: a shared WebGL rendering budget prevents browser context limits, with unified add-on registration and settings handling
  • Updated the bundled 3D / WebGL engine to Three.js r184
  • Added an Edit Image pen to the layer toolbar for image layers and image shapes, opening the Image Editor directly

==
ALL Template ( 1GB Pack )

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